Creating a new Class Component graph
To create a new Class Component graph, you can use the Graph Creator windows found on menu: Tools > uNode > Create New Graph or from a Project window with Right click > Create > uNode > New Graph

- In Graph Creator window, make sure that the
Graphis set toClass Definition. - Change the model to
Class Component. - Assign the
Iconto set the graph Icon, or leave it none to use default icon instead. - Assign the
Namespaceto set the graph namespace, when you leave it blank the graph will be placed onGenerated Typenamespace when you're searching the graph and when you're compiling the graph, the namespace will beMaxyGames.Generated - You can add a new
Using Namespaceto make all type in those namespace available when searning a nodes, types, etc. - You can add a new
Unity Eventsto the graph so the new graph get a new Function. - You can change the
Graph LayouttoVerticalorHorizontal. - After all field has been correctly set, click on the
Saveto save the graph in the project.
Tip
To keep your project organized, place your new graphs in a Graphs folder inside your project's Assets folder.