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Creating a new Class Asset graph

To create a new Class Asset graph, you can use the Graph Creator windows found on menu: Tools > uNode > Create New Graph or from a Project window with Right click > Create > uNode > New Graph

  • In Graph Creator window, make sure that the Graph is set to Class Definition.
  • Change the model to Class Asset.
  • Assign the Icon to set the graph Icon, or leave it none to use default icon instead.
  • Assign the Namespace to set the graph namespace, when you leave it blank the graph will be placed on Generated Type namespace when you're searching the graph and when you're compiling the graph, the namespace will be MaxyGames.Generated
  • You can add a new Using Namespace to make all type in those namespace available when searning a nodes, types, etc.
  • You can change the Graph Layout to Vertical or Horizontal.
  • After all field has been correctly set, click on the Save to save the graph in the project.
Tip

To keep your project organized, place your new graphs in a Graphs folder inside your project's Assets folder.

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