Debugging
uNode supports debugging in both Runtime Graphs and C# Graphs. With debugging feature you can visually view the running nodes, ports, and it's value real time while in play mode. This provides a way to visualize the running graphs so that you can see what's running and not.
Debuggin graphs with reflection mode
For debuggin graphs with reflection mode you can dirrectly select the 'Game Object' in heirarchy or by opening graph asset then manually select the graph instance.
For debuggin graph by selecting the Game Object in heirarchy here is the steps:
- Select the
Game Objectthat's have 'Class Component' from the Hierarchy window Navigateto inspector- Click on the
Edit Graph
For debuggin graph from the graph asset, here is the steps:
- Open graph you want to debug
- Click on the
Debugfrom the Toolbar - Select the graph you want to debug

Debuggin graphs with c# mode
Firstly before you can debug your compiled graph, you need to enable the Debug Mode.
To enable the Debug Mode you can click on the Debug > Script Debugger > Debug Mode.

After that you need to re-compile the graph.
To begin debuggin the graph you can select the object instance by clicking on the Debug > Object > 'MyInstance'
